Tuesday 25 August 2009

The Beginning...

Welcome! I've been meaning to start a blog for a while now, mostly to jot down ideas in an area I can always access.

I'll be covering topics relating to workflow in ZBrush, Maya, MEL scripting (Maya Embedded Language) and some MayaPython. That last one is a bit lost on me still as many have said it is a horrid implementation of Python and Autodesk essentially used Python as a wrapper for MEL. However, I can see the PythonAPI to be of use in the future when not having a C++ environment to hand.

From time to time I'll also post updates of any personal 3D work I happen to be working on at the time and it'll certainly be great to chart the progress of a project here rather than on a CG forum.