Wednesday 9 September 2009

Maya Mirror UV tool

I've been spending the last couple of nights figuring out a nice mirror UV editing tool for Maya (suggested by one of the artists on TruSim). I was initially thinking of using the MayaPythonAPI, but for ease of testing the concept I stuck with MEL - I'm not even close to dabbling with the Maya C++ API ;)

At present I can select a point and based on a mirror plane, the tool will select the closest point on the opposite side of the mirror plane. I have to admit my level of math is basic and using dot products, acos and so forth is proving to be a challenge.

Hopefully some results to show off soon.