I've been spending the last couple of nights figuring out a nice mirror UV editing tool for Maya (suggested by one of the artists on TruSim). I was initially thinking of using the MayaPythonAPI, but for ease of testing the concept I stuck with MEL - I'm not even close to dabbling with the Maya C++ API ;)
At present I can select a point and based on a mirror plane, the tool will select the closest point on the opposite side of the mirror plane. I have to admit my level of math is basic and using dot products, acos and so forth is proving to be a challenge.
Hopefully some results to show off soon.
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