Sunday 23 May 2010

Sculptris

Back in December 2009 I came across a piece of software called Sculptris. It's still in the beta stage but is gathering speed in functionality and usability.

Simply put, it's like ZBrush and Mudbox though it is not limited to pre-defined vertices on the basemesh; Sculptris will subdivide on-the-fly during sculpting. To achieve a similar result in ZBrush one has to mask and subdivide a localised area of the mesh. There are some pros and cons to this method of increasing mesh density and DrPetter, the sole developer behind this project is working to stabalise both sides.

Check out the beta at: http://www.sculptris.com/

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