I've been spending the last couple of nights figuring out a nice mirror UV editing tool for Maya (suggested by one of the artists on TruSim). I was initially thinking of using the MayaPythonAPI, but for ease of testing the concept I stuck with MEL - I'm not even close to dabbling with the Maya C++ API ;)
At present I can select a point and based on a mirror plane, the tool will select the closest point on the opposite side of the mirror plane. I have to admit my level of math is basic and using dot products, acos and so forth is proving to be a challenge.
Hopefully some results to show off soon.
Wednesday, 9 September 2009
Tuesday, 25 August 2009
The Beginning...
Welcome! I've been meaning to start a blog for a while now, mostly to jot down ideas in an area I can always access.
I'll be covering topics relating to workflow in ZBrush, Maya, MEL scripting (Maya Embedded Language) and some MayaPython. That last one is a bit lost on me still as many have said it is a horrid implementation of Python and Autodesk essentially used Python as a wrapper for MEL. However, I can see the PythonAPI to be of use in the future when not having a C++ environment to hand.
From time to time I'll also post updates of any personal 3D work I happen to be working on at the time and it'll certainly be great to chart the progress of a project here rather than on a CG forum.
I'll be covering topics relating to workflow in ZBrush, Maya, MEL scripting (Maya Embedded Language) and some MayaPython. That last one is a bit lost on me still as many have said it is a horrid implementation of Python and Autodesk essentially used Python as a wrapper for MEL. However, I can see the PythonAPI to be of use in the future when not having a C++ environment to hand.
From time to time I'll also post updates of any personal 3D work I happen to be working on at the time and it'll certainly be great to chart the progress of a project here rather than on a CG forum.
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