Wednesday, 9 September 2009

Maya Mirror UV tool

I've been spending the last couple of nights figuring out a nice mirror UV editing tool for Maya (suggested by one of the artists on TruSim). I was initially thinking of using the MayaPythonAPI, but for ease of testing the concept I stuck with MEL - I'm not even close to dabbling with the Maya C++ API ;)

At present I can select a point and based on a mirror plane, the tool will select the closest point on the opposite side of the mirror plane. I have to admit my level of math is basic and using dot products, acos and so forth is proving to be a challenge.

Hopefully some results to show off soon.

Tuesday, 25 August 2009

The Beginning...

Welcome! I've been meaning to start a blog for a while now, mostly to jot down ideas in an area I can always access.

I'll be covering topics relating to workflow in ZBrush, Maya, MEL scripting (Maya Embedded Language) and some MayaPython. That last one is a bit lost on me still as many have said it is a horrid implementation of Python and Autodesk essentially used Python as a wrapper for MEL. However, I can see the PythonAPI to be of use in the future when not having a C++ environment to hand.

From time to time I'll also post updates of any personal 3D work I happen to be working on at the time and it'll certainly be great to chart the progress of a project here rather than on a CG forum.